Server admins¶
Cobblestone adds two commands, a set of permission nodes, and one configuration file.
Installation¶
No further setup is required. For large servers, review Configuration.
Features¶
Core¶
- Personal and server-wide saved locations.
- Navigation to a player's death location, to other players, and to other worlds.
- Nether and End portal links, learned by observing players use them.
Integrations¶
Companion plugins add destinations, register teleport commands as route steps, and apply third-party build protection to routes.
| Integration | Adds |
|---|---|
| Towny | Towns, outposts, and plots; /town spawn and /nation spawn as route steps; build protection. |
| EssentialsX | Homes and spawn; /home and /spawn as route steps. |
| Citizens | NPCs. |
| BetonQuest, BeautyQuests, Quests | Quest objectives, with optional automatic trips. |
| Typewriter | A Navigate Player action. |
Permissions¶
Player nodes default to allow; admin nodes default to op.
| Node | Default | Grants |
|---|---|---|
cobblestone.navigate |
allow | /navigate, /cobblestone trips, /cobblestone cancel |
cobblestone.location |
allow | Personal locations |
cobblestone.navigator |
allow | Non-default navigators |
cobblestone.admin.location.global |
op | Global locations |
cobblestone.admin.reload |
op | /cobblestone reload |
cobblestone.admin.portals |
op | /cobblestone portals clear |
cobblestone.admin.loglevel |
op | /cobblestone loglevel |
Each destination also has its own node, derived from its address. For example, to prevent a group from navigating to other players:
See Permissions.
Resource usage¶
Threading¶
Pathfinding runs asynchronously. World reads and calls into other plugins, such as Towny build
checks, run on the main thread. See search.max_concurrent_per_player and search.algorithm.* in
Configuration.
Chunk loading¶
By default, searches may load chunks that have already been generated. Terrain generation is
disabled unless search.chunks.policy is set to allow_load_and_generate, which permanently
enlarges world files. See Configuration.
Storage¶
Saved locations, the most recent death location of each player, and learned portal links are
stored in an embedded H2 database. Learned portal links can be cleared with
/cobblestone portals clear.